KULT: Divinity Lost - The Black MadonnaDodał: AdamWaskiewicz
Na podstawie 2 recenzji
Średnia z 2 głosów
Linia wydawnicza: Kult
Autorzy: Gunilla Jonsson, Michael Petersen
Ilustracja na okładce: Bastien Lecouffe-Deharme
Ilustracje: Marcin Tomalak, Anton Semenov, Adrian Smith, Jens Jonsson, Paolo Parente
Wydawca oryginału: Modiphius
Data wydania oryginału: lipiec 2018
Miejsce wydania oryginału: Anglia
Liczba stron: 176
Numer katalogowy: MUH050573
The classic KULT campaign, spanning six chapters, available for the first time ever in English! Adapted for KULT: DIVINITY LOST.
The Black Madonna
When the new year’s eve of 1941 shifts to 1942, all the candles extinguish in the churches of Leningrad. The Saint’s faces turn to black. The fabric of reality tears. When morning comes, twenty priests are found dead by their own hands. A silent girl with many secrets is found in a closed off basement. No one knows who she is or where she lives. With no other options available, she is taken to an orphanage where nothing is as it seems.
The same cold winter night, Dimi, an old icon painter, meets a strange woman on his way home. She reveals her face to him and gives him a command, then walks away. Back in his small apartment, he immediately starts painting a new icon. An icon depicting a Black Madonna.
The Black Madonna is a legendary KULT campaign previously unreleased outside of Sweden and France. Its six separate episodes lead the player characters into a haunting adventure connected to the Death Angel Chagidiel and the Archon Binah, and their servants. Taking place in 1991 and set in a recently reunified Germany, the journey will lead the player characters into a Soviet Union on the brink of collapse, to unlock the mystery of what actually happened in Leningrad during World War 2. During the campaign, they will be taken to a world of dark dreams, and venture into the depths of Inferno, trying to save themselves.
The Black Madonna is written for KULT: Divinity Lost and has been updated with a completely new chapter describing the world of 1991 and new rules for creating characters connected to the setting and story.
ABOUT KULT: DIVINITY LOST
In KULT: DIVINITY LOST, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.
KULT: DIVINITY LOST is a reboot of the highly acclaimed and infamous contemporary horror role-playing game Kult, originally released a quarter of a century ago, in 1991. This anniversary version of the game features a completely new rule-set, and the setting is updated to present day. Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and death. KULT: Divinity Lost is published by Swedish game publisher Helmgast, under license from Cabinet Entertainment (owner of the KULT trademark).