Spirit IslandDodał: Marcin 'Karriari' Martyniuk
Seria wydawnicza: Spirit Island
Typ gry: strategiczna
Projektant: R. Eric Reuss
Ilustracje: Jason Behnke, Kat G Bermelin, Loïc Billiau, Cari Corene, Lucas Durham, Rocky Hammer, Sydni Kruger, Nolan Nasser, Jorge Ramos, Adam Rebottaro, Moro Rogers, Graham Sternberg, Shane Tyree, Joshua Wright (I)
Wydawca oryginału: Greater Than Games
Data wydania oryginału: 2017
Wydawca polski: Lacerta
Liczba graczy: od 1 do 4
Wiek graczy: od 13 lat
Czas rozgrywki: 90-120 min.
Mechanika: Action / Movement Programming, Area Control / Area Influence, Cooperative Play, Hand Management, Modular Board, Set Collection, Simultaneous Action Selection, Variable Player Powers
In Spirit Island, powerful spirits have existed on this isolated Island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence.
However, now, the Island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of spirits as they go
As spirits, you must grow in power and work together to drive the invaders from your Island before it's too late!
Spirit Island is a cooperative, settler-destruction strategy game for 1 to 4 players designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700.
Players are different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Work with your fellow spirits and the Dahan (local islanders) to increase your power and drive the invading colonists from your island in this deep and complex area-control game!
Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects.
Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. The Invaders expand across the island map in a semi-predictable fashion.
Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any Dahan present. (Who then retaliate.)
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.
- plansza najeźdźcy
- 4 plansze wyspy
- 8 paneli duchów
- 4 panele scenariusza
- 3 panele przeciwnika
- 36 kart pomniejszych mocy
- 22 kart potężnych mocy
- 32 karty unikalnych mocy
- 2 karty złego uroku
- 15 kart strachu
- 15 kart najeźdźcy
- 8 kart pomocy gracza
- 4 karty progresu mocy
- 2 separatory terroru
- 40 elementów poszukiwaczy
- 32 elementy miasta
- 20 elementy grodu
- 38 elementów uroku
- 36 elementów Dahan
- 52 dyski obecności
- 12 znaczniki efektów poszczególnych tur
- 20 znaczników strachu
- 21 znaczników energii