1754 Conquest: The French and Indian WarDodał: Marcin 'Karriari' Martyniuk
Średnia z 0 głosów
Seria wydawnicza: 1754 Conquest: The French and Indian War, Birth of America
Typ gry: wojenna
Projektant: Beau Beckett, Jeph Stahl
Ilustracje: Jarek Nocoń, Steve Paschal
Wydawca oryginału: Academy Games
Data wydania oryginału: 2017
Liczba graczy: od 2 do 4
Wiek graczy: od 10 lat
Czas rozgrywki: 60-120 min.
Cena: 70 USD
Mechanika: Area Control / Area Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Partnerships, Variable Phase Order, Variable Player Powers
The year is 1754 and France and Britain have thriving colonies in North America. New England has begun to expand west, from their settlements along the eastern seaboard, into the Ohio River Valley. In response, France has built a chain of forts to protect their American territorial claims, extending from Lake Erie to the Gulf of Mexico!
Virginia’s Governor sends a young George Washington with a small force to ‘convince’ the French to leave the region. A deadly confrontation with the French and their Native American allies deep in the Appalachian wilderness sparks the beginning of a world war that engulfs the Americas, Europe, India and Africa.
1754 Conquest is an area control game that continues the award winning Birth of America Series. Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.
1754 Conquest introduces:
- Strategic Forts – Forts allow defenders an opportunity to negate hits in battle!
- Valuable Muster Points – The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing!
- Important Harbor Regions – Harbor regions that govern regional reinforcements from British and French Regular troops.
The map for 1754 includes the Ohio River Valley and surrounding regions. The areas are divided into three control regions for French, British, and Independent Native American forces. Similarly to 1812 – The Invasion of Canada Controlling key areas in your opponent's territories is crucial for victory. A new addition to the map are 'Harbors' where British and French Regulars now enter during the Reinforcements phase. Colonial Militia and French Canadians have special 'muster' points that determine where they are able to bring in reinforcements. Players that lose these territories, lose the ability to muster!
In 1754, players are divided into two sides, British Forces with the British Regulars and Colonial Militia, and French Forces with the French Regulars and French Canadians. Members of each faction must work together, through planned strategy, to ensure their side, British or French comes out victorious!
Like in 1775 Rebellion, Native American allies are an independent faction in '1754'. THe Native Alliance Expansion exemplifies the impact that the Six Nations had on the French and Indian War. When using this expansion, each Faction starts with a randomly selected Native Alliance card that will grant special abilities in game or additional victory points in key areas!
As part of the Birth of America series, 1754 Conquest features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!
Źródło: Opis wydawcy