Instant
Creatures you control gain protection from the color of a permanent you control until end of turn.
Draw a card.
1/143
Appease 2W Uncommon
Enchant Creature
Kicker - Discard 2 cards
Enchanted creature can't attack or block.
If you paid the kicker cost, enchanted creature's controller can't play creature spells.
2/143
Dispelling Monk 2W Common
Creature - Cleric
Tap: Destroy target enchantment if it shares a color with a permanent you control.
2/2
3/143
Divine Griffin 3W Common
Creature - Griffin
Flying
GU: Target creature loses all abilities until end of turn.
2/2
4/143
Gerrard's Elite 3W Rare
Creature - Militia
Kicker - BR
If you paid the kicker cost, when Gerrard's Elite comes into play, destroy target creature. It can't be regenerated. Gain life equal to its toughness.
3/4
5/143
Gerrard's Fate 2W Rare
Instant
Untap all creatures you control. Those creatures get +1/+1 and gain first strike until end of turn.
Draw a card.
6/143
Halcyon Angel 3WW Uncommon
Creature - Angel
Flying, protection from red
Whenever Halcyon Angel comes into play or leaves play, gain 3 life.
2/3
7/143
Imperial Rule 2W Uncommon
Instant
Kicker - 1B
Destroy target artifact or enchantment.
If you paid the kicker cost, the artifact or enchantment's owner loses life equal to its converted mana cost.
8/143
Lost Cause 4W Rare
Sorcery
Kicker - Sacrifice X enchantments
Lost Cause can't be countered.
Destroy target creature. It can't be regenerated.
If you paid the kicker cost, instead destroy X target creatures, they can't be regenerated, where X is the number of enchantments you sacrificed in this way.
9/143
Mitigate 1W Common
Instant
Kicker - Discard 2 cards
Target player gains 4 life.
If you paid the kicker cost, put Mitigate into back your hand when you play it.
10/143
Realm of Renewal 1W Rare
Enchantment
During your upkeep, gain X life, where X is the number of basic land types among lands you control.
11/143
Reverence 1W Common
Enchant Creature
When Reverence comes into play, choose a color.
Enchanted creature is the chosen color. Prevent all damage dealt to enchanted creature by sources of the chosen color.
12/143
Reversion W Common
Instant
Kicker - Discard a card
Prevent all damage dealt to you by target attacking creature.
If you paid the kicker cost, gain life equal to the damage prevented.
13/143
Samite Protector 2W Common
Creature - Soldier
Kicker - R
If you paid the kicker cost, Samite Protector comes into play with a +1/+0 counter on it and has first strike.
Attacking doesn't cause Samite Protector to tap.
1/3
14/143
Sunscape Chant 1W Uncommon
Instant
Kicker - B and/or R
Untap all creatures you control. If you paid the B kicker cost, creatures you control get +1/+0 until end of turn.
If you paid the R kicker cost, creatures you control gain first strike until end of turn.
15/143
Sunscape Shadow 2W Common
Creature - Cleric
When Sunscape Shadow comes into play, draw a card.
Black spells and red spells you play cost 1 less to play.
2/2
16/143
Treason 2W Uncommon
Enchantment
Kicker - 2
Green creatures can't attack.
If you paid the kicker cost, blue creatures can't attack.
17/143
Urborg Paladin 1W Rare
Creature - Soldier
Protection from green, protection from blue.
Whenever you play a white spell, put a -1/-1 counter on Urborg Paladin.
If you control a swamp or a mountain, Urborg Paladin comes into play with a +1/+1 counter on it.
2/2
18/143
Agnate's Vision 4U Rare
Instant
Kicker - Discard 3 cards.
Search your library for a card and put that card into your hand. Then shuffle your library.
If you paid the kicker cost, instead search your library for four cards and put those cards into your hand. Then shuffle your library.
19/143
Alluvion 2U Uncommon
Sorcery
Kicker - 1R
Each player returns to its owner's hand all lands of the most common type among lands that player controls.
If you paid the kicker cost, Alluvion deals 1 damage to each player for each land returned in this way.
20/143
Clairvoyant Student 2U Common
Creature - Wizard
Tap: Target creature is unblockable this turn.
1/3
21/143
Dream State XU Common
Instant
X target creatures are unblockable this turn. Those creatures become the color of your choice until end of turn.
22/143
Enlightened Presence 3U Rare
Creature - Spirit
Kicker - RG
Flying.
Whenever Enlightened Presence comes into play or leaves play, draw a card. When Enlightened Presence comes into play, if you paid the kicker cost, you may destroy target artifact and/or target enchantment.
1/4
23/143
Evasive Cloak 1U Common
Enchant Creature
Kicker - Discard 2 cards
Enchanted creature can't be the target of spells or abilities.
If you paid the kicker cost, when Evasive Cloak comes into play, draw 2 cards.
24/143
Invasive Djinn 3U Common
Creature - Djinn
Flying
1RG: Invasive Djinn gets +2/+2 until end of turn.
2/1
25/143
Merfolk Fiend 2U Common
Creature - Merfolk
B, Sacrifice a Merfolk: Merfolk Fiend gets +2/+2 until end of turn.
2/2
26/143
Merging Landscape 2U Uncommon
Enchantment
When Merging Landscape comes into play, choose a land type.
All lands are the chosen type in addition to their normal type
27/143
Oppose 2U Uncommon
Instant
Counter target non-creature spell.
Draw a card.
28/143
Realm Shift 2U Rare
Instant
All opponents return a permanent to its owner's hand for each basic land type among lands that player controls.
Draw a card.
29/143
Retry 1U Common
Instant
Counter target spell.
Put that spell back into its owner's hand at end of turn.
30/143
Shivan Windrider 2U Rare
Creature - Spirit
Flying.
Whenever you play a blue spell, put a -1/-1 counter on Shivan Windrider.
If you control a mountain or a forest, Shivan Windrider comes into play with a +1/+1 counter on it. 2/3
31/143
Sieve 1U Common
Instant
Kicker - Discard any number of cards
Draw a card.
If you paid the kicker cost, for each card you discarded, draw a card.
32/143
Stormscape Chant 2U Uncommon
Instant
Kicker - R and/or G
Return target permanent to its owner's hand.
If you paid the R kicker cost, Stormscape Chant deals 2 damage to each creature.
If you paid the G kicker cost, destroy all enchantments.
33/143
Stormscape Shadow 2U Common
Creature - Wizard
When Stormscape Shadow comes into play, draw a card.
Red spells and green spells you play cost 1 less to play.
2/2
34/143
Torrent 3UU Rare
Enchantment
3R: Torrent deals 2 damage to target creature.
3G: Destroy target creature with flying.
35/143
Weaving Merfolk 3U Uncommon
Creature - Merfolk
Whenever Weaving Merfolk comes into play or leaves play, return target creature to its owner's hand.
2/2
36/143
Accursed B Common
Creature - Zombie
Kicker - Discard 2 cards
If you paid the kicker cost, Accursed comes into play with a +1/+1 counter on it.
1/1
37/143
Consume 2B Common
Instant
Kicker - W
Destroy target non-black creature. It can't be regenerated.
If you paid the kicker cost, gain life equal to the destroyed creature's power.
38/143
Corrode 1B Common
Instant
Target creature gets -1/-1 and becomes black until end of turn.
Draw a card.
39/143
Depletion 2B Common
Enchant Creature
Whenever Depletion comes into play or leaves play, put a -1/-1 counter on target creature.
Enchanted creature gets -2/-2.
40/143
Malefic Minion 2B Uncommon
Creature - Minion
Tap: Malefic Minion and target creature get a -1/-1 counter.
2/2
41/143
Mutilation 4B Uncommon
Instant
Kicker - Discard 2 cards.
Choose target player.
Destroy a creature that player controls. It can't be regenerated. If you paid the kicker cost, Mutilation can't be countered.
42/143
Necrosis Ghoul 2B Uncommon
Creature - Ghoul
At the beginning of your upkeep, if Necrosis Ghoul is in your graveyard, you may discard a card to return it to your hand.
Sacrifice Necrosis Ghoul: Add GW to your mana pool.
2/1
43/143
Nightscape Chant B Uncommon
Sorcery
Kicker - 1G and/or W
Target player loses 2 life.
If you paid the 1G kicker cost, destroy target land.
If you paid the W kicker cost, gain 2 life.
44/143
Nightscape Shadow 2B Common
Creature - Zombie
When Nightscape Shadow comes into play, draw a card.
Green spells and white spells you play cost 1 less to play.
2/2
45/143
Phyrexian Heretic 2B Rare
Creature - Phyrexian
Kicker - GW
If you paid Phyrexian Heretic's kicker cost, it comes into play with two +1/+1 counters, and has "for each 1 damage Phyrexian Heretic deals, gain 1 life."
3/3
46/143
Quirion Horror 2B Rare
Creature - Horror
Whenever you play a black spell, put a -1/-1 counter on Quirion Horror.
If you control a forest or a plains, Quirion Horror comes into play with a +1/+1 counter on it.
1B: Target creature gets -1/-1 until end of turn and Quirion Horror gets +1/+1 until end of turn.
2/2
47/143
Spirit Leak 1B Common
Instant
Kicker - Discard a land card.
Add BBB to your mana pool.
If you paid the kicker cost, instead add three mana of any color to your mana pool.
48/143
Soul Mutation 1B Rare
Enchant Creature
Kicker - Pay 4 life
Soul Mutation can't be countered.
Enchanted creature gets +2/+2 and can't be blocked except by artifact creatures and/or black creatures.
If you paid the kicker cost, enchanted creature instead gets +5/+5 and can't be blocked except by artifact creatures and/or black creatures.
49/143
Twilight Minion B Common
Creature -Minion
1UR: Twilight Minion gets +2/+0 and gains flying until end of turn.
1/1
50/143
Urborg Cutpurse 2B Common
Creature - Minion
Whenever Urborg Cutpurse comes into play or leaves play, target opponent loses 1 life and you gain 1 life.
2/1
51/143
Vanish XB Rare
Sorcery
Target opponent discards X cards at random, where X is the number of basic land types among lands you control.
52/143
Vexing Ghoul 3B Uncommon
Creature - Ghoul
Whenever Vexing Ghoul comes into play or leaves play, target opponent discards a card from his or her hand.
3/2
53/143
Yawgmoth's Victory 4B Rare
Sorcery
Target player loses life equal to the number of creature cards in all graveyards, then you gain that much life.
Draw a card.
54/143
Agnate's Informer 2R Uncommon
Creature - Wizard
If you control a plains, Agnate's Informer has protection from green and protection from blue.
If you control an island, Agnate's Informer is unblockable.
2/2
55/143
Cloudburst 3R Uncommon
Instant
Cloudburst deals 3 damage to target creature or 2 damage to target player.
Draw a card.
56/143
Dominarian Hellkite 3R Rare
Creature - Dragon
If you control a forest and a swamp, Dominarian Drake gets +2/+2 and has trample.
If you control an island and a plains, Dominarian Drake has flying and can't be the target of spells or abilities.
3/3
57/143
Expend 1R Common
Instant
Target creature gets +2/-2 until end of turn.
Draw a card.
58/143
Frantic Fortune R Rare
Sorcery
Kicker - WU
Frantic Fortune deals 2 damage to target creature or player.
If you paid the kicker cost, Frantic Fortune instead deals 3 damage to target creature or player and you gain 3 life; draw a card.
59/143
Goblin Horde 2R Common
Creature - Goblin
Kicker - Discard 2 cards
If you paid the kicker cost, when Goblin Horde comes into play, put 2 1/1 red goblin tokens into play.
2/2
60/143
Inundation 3R Common
Sorcery
Kicker - Sacrifice 2 creatures Destroy target land.
If you paid the kicker cost, destroy 2 target lands.
61/143
Kavu Fury 1R Uncommon
Enchantment
Each time a source you control would deal damage to a creature, Kavu Fury deals 1 damage to that creature.
62/143
Kavu Savage R Rare
Creature - Kavu
Kicker - Discard 2 cards.
First Strike
If you paid the kicker cost, Kavu Savage comes into play with a +1/+1 counter and has haste.
1/1
63/143
Metathran Goblin R Common
Creature - Goblin
If you control a plains, Metathran Goblin gets +0/+2.
If you control an island, Metathran Goblin has flying.
1/1
64/143
Power Shift 5RR Rare
Enchantment
When Power Shift comes into play, gain control of all lands.
During your upkeep, sacrifice a land you own and control or sacrifice Power Shift.
If Power Shift leaves play, return all lands to play under their owners' control.
65/143
Samite Kavu 2R Rare
Creature - Kavu
First Strike.
Whenever you play a red spell, Samite Kavu gets a -1/-1 counter.
If you control a plains or an island, Samite Kavu comes into play with a +1/+1 counter on it.
3/2
66/143
Searing Flow 3R Common
Instant
Kicker - Discard 2 cards
Searing Flow deals 3 damage divided any way you choose to any number of target creatures.
If you paid the kicker cost, instead Searing Flow deals 6 damage divided any way you choose to any number of target creatures.
Those creatures become black until end of turn.
67/143
Sheathing R Common
Enchant Creature
Enchanted creature gets +1/+1. W: Attacking doesn't cause enchanted creature to tap this turn.
1U: Prevent all damage dealt to enchanted creature this turn.
68/143
Smoldering Mage 2R Uncommon
Creature - Wizard
Kicker - U
Tap: Smoldering Mage deals 2 damage to target creature or player and 2 damage to you.
If you paid the kicker cost, Smoldering Mage can't be the target of spells or abilities.
1/1
69/143
Thunderscape Chant 1R Uncommon
Sorcery
Kicker - W and/or U
Destroy target artifact.
If you paid the W kicker cost, destroy target enchantment.
If you paid the U kicker cost, destroy target non-land permanent with converted mana cost 2 or less.
70/143
Thunderscape Shadow 2R Common
Creature - Kavu
When Thunderscape Shadow comes into play, draw a card.
White spells and blue spells you play cost 1 less to play.
2/2
71/143
Trudging Kavu 2R Common
Creature - Kavu
BG: Trudging Kavu gets +1/+1 and and gains trample until end of turn.
2/2
72/143
Cultivate 1G Common
Sorcery
Kicker - Discard a land card.
Search your library for a basic land card and put it into play tapped. Then shuffle your library.
If you paid the kicker cost, instead search your library for 2 basic lands cards and put them into play tapped.
Then shuffle your library.
73/143
Elvish Tiller 1G Common
Creature - Elf
RW, Sacrifice a land: Search your library for a basic land and put that land into play.
2/2
74/143
Gaea's Battleground 2G Common
Enchantment
Draw a card when Gaea's Battleground comes into play.
During your upkeep, choose a creature. That creature gets +2/+2 and gains trample until end of turn.
75/143
Gaea's Hollow 2G Rare
Enchantment
During your upkeep, you may look at the top X cards of your library, where X is the number of basic land types among lands you control.
Choose a creature card there. Put that card into play. Shuffle the other cards back into your library.
76/143
Idyllic Phase 3G Rare
Sorcery
Kicker - UB
Return target permanent to the top of its owner's library.
If you paid the kicker cost, instead return 2 target permanents to the top of their owners' library.
77/143
Impetus 1G Uncommon
Enchant Creature
Whenever Impetus comes into play or leaves play, put a +1/+1 counter on target creature.
Enchanted creature gains trample.
78/143
Kavu Acolyte 1G Uncommon
Creature - Kavu
When Kavu Acolyte comes into play, draw a card.
2/1
79/143
Kavu Revolt 2G Uncommon
Instant
Kicker - U
Counter target red spell or target white spell.
If you paid the kicker cost, instead counter target spell.
Draw a card.
80/143
Malignant Growth G Common
Instant
Target creature gets +2/+2 and becomes black until end of turn.
81/143
Metathran Satyr 3G Rare
Creature - Beast
Trample
Whenever you play a green spell, put a -1/-1 counter on Metathran Satyr.
If you control a swamp or an island, Metathran Satyr comes into play with a +1/+1 counter on it.
4/4
82/143
Pack Wurm 4GG Rare
Creature - Wurm
Kicker - Discard your hand.
When Pack Wurm comes into play, if you paid the kicker cost, you may sacrifice all creatures you control to search your library for all copies of Pack Wurm and put them into play. If you do, shuffle your library afterwards.
5/5
83/143
Purging Kavu 4GG Uncommon
Creature - Kavu
Whenever Purging Kavu comes into play or leaves play, destroy target multicolored permanent.
4/3
84/143
Rarefy 3G Rare
Sorcery
Destroy target multicolored permanent or target land that produces multicolored mana.
Draw a card.
85/143
Sprouting Chameleon 4G Common
Creature - Lizard
Kicker - U
If you paid the kicker cost, Sprouting Chameleon has flying.
4/4
86/143
Thornscape Chant 1G Uncommon
Sorcery
Kicker - U and/or B
Put two 1/1 green saproling tokens into play.
If you paid the U kicker cost, draw a card.
If you paid the B kicker cost, target opponent discards a card at random.
87/143
Thornscape Shadow 2G Common
Creature - Elf
When Thornscape Shadow comes into play, draw a card.
Blue spells and black spells you play cost 1 less to play.
2/2
88/143
Verdant Kavu 2G Common
Creature - Kavu
Kicker - Discard 2 cards.
If you paid the kicker cost, Verdant Kavu comes into play with a +1/+1 counter on it and has trample.
3/2
89/143
Yavimaya Elf G Common
Creature - Elf
Kicker - Discard a card
Tap: Add G to your mana pool. If you paid the kicker cost, Yavimaya Elf instead has: "Tap: Add one mana of any color to your mana pool."
0/1
90/143
Battalion RW Common
Creature - Millitia
Whenever Battalion comes into play or leaves play, it deals 1 damage to target creature.
2/2
91/143
Captain Gerrard Capashen 2RW Rare
Creature - Hero Legend
Whenever Captain Gerrard Capashen comes into play or leaves play, put a +1/+1 counter on all other creatures you control.
First Strike.
3/2
92/143
Cerebral Surge UR Common
Instant
Cerebral Surge deals 2 damage to target creature or player.
Draw a card.
93/143
Clemency 3GU Uncommon
Instant
As an additional cost to play Clemency, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
94/143
Converge GUU Rare
Instant
Counter target spell.
Put a 2/2 saproling token into play.
95/143
Corrupt Angel 4WB Uncommon
Creature - Angel
Flying
Whenever Corrupt Angel comes into play or leaves play, destroy target non-black creature. It can't be regenerated.
3/3
96/143
Debase 2BG Rare
Instant
Destroy target permanent if a kicker cost was paid for it.
Kicker - Discard 2 cards
If you paid the kicker cost, destroy any number of target permanents if a kicker cost was paid for them.
97/143
Deception 3GU Common
Instant
Return target permanent to the top of its owner's library.
Draw a card.
98/143
Desolation Angel 3BR Rare
Creature - Angel Legend
Kicker - W
Flying, haste
When Desolation Angel comes into play, if you paid the kicker cost, destroy all lands.
3/3
99/143
Drifting Kavu 3GU Common
Creature - Kavu
Flying, trample
3/3
100/143
Horrific Prowler 1GW Rare
Creature - Cat
Kicker - B
When Horrific Prowler comes into play, if you paid the kicker cost, all other creatures get -2/-2 until end of turn.
3/3
101/143
Incite XRW Uncommon
Instant
Incite deals X damage to target creature or player; you gain X life
102/143
Infested Ghoul 2BG Uncommon
Creature - Ghoul
Whenever Infested Ghoul comes into play or leaves play, put 2 1/1 green saproling tokens into play.
2/2
103/143
Llanowar Monk GW Common
Creature - Elf
Whenever Llanowar Monk comes into play or leaves play, gain 2 life.
2/2
104/143
Kavu Unity RGU Rare
Enchantment
Kavu get +1/+1 and have flying.
105/143
Majestic Asylum RW Rare
Enchantment
When Majestic Asylum comes into play, choose a color.
Goblins have protection from the chosen color.
106/143
Merging Realities XWU Common
Instant
Remove X target creatures from the game until end of turn.
107/143
Metathran Airship 4GU Uncommon
Creature - Ship
Flying
Whenever Metathran Airship comes into play or leaves play, return target permanent to the top of its owner's library.
3/2
108/143
Naturalize 2RG Common
Sorcery
Destroy target land.
Put a 1/1 green saproling token into play for each type of mana the destroyed land could produce.
109/143
Obscure Kavu 3GU Rare
Creature - Kavu
Trample
Obscure Kavu can't be the target of spells or abilities.
5/3
110/143
Phyrexian Sacrifice 1BR Common
Sorcery
Kicker - Discard a card.
Destroy target land.
If you paid the kicker cost, Phyrexian Sacrifice can't be countered.
111/143
Phyrexian Wave 3WB Rare
Sorcery
Each player sacrifices a land of each basic land type.
Then each player sacrifices an enchantment of each color and a creature of each color.
112/143
Ravaging Warrior 2RW Uncommon
Creature - Soldier
Whenever Ravaging Warrior comes into play or leaves play, destroy target land.
2/1
113/143
Relentless Drake 2UR Uncommon
Creature - Drake
Flying, first strike
3/3
114/143
Samite Armor RW Common
Enchant Creature
Draw a card when Samite Armor comes into play.
Choose one - enchanted creature gets +2/-2 or enchanted creature gets -2/+2.
115/143
Samite Corpse 2WB Common
Creature - Zombie
First strike
Protection from black, protection from white
2/2
116/143
Saproling Hunger 3BG Uncommon
Instant
Destroy target non-black creature. It can't be regenerated.
Put X 1/1 green saproling tokens into play where X is the converted mana cost of the destroyed creature.
117/143
Seething Flux 3UR Uncommon
Instant
Kicker - Discard a non-creature card Seething Flux deals 5 damage to target creature or player.
If you paid the kicker cost, instead Seething Flux deals damage to target creature or player equal to the converted mana cost of the discarded card.
118/143
Spirit Absorption 1BG Common
Sorcery
Pay X life: Look at the top X cards of your library.
Choose a creature card and put that card into play. Then shuffle your library.
119/143
Tropical Kavu 1BG Common
Creature - Kavu
Islandwalk, forestwalk
3/2
120/143
Unspoken Unity WB Common
Enchant Creature
Enchanted creature gets +3/+3.
121/143
Urborg Merfolk 1UB Common
Creature - Merfolk
Whenever Urborg Merfolk comes into play or leaves play, target creature permanently gains flying.
2/2
122/143
Urborg Revival 3WB Uncommon
Sorcery
Kicker - Sacrifice a creature
Urborg Revival can't be countered.
Return target creature card from your graveyard to play.
If you paid the kicker cost, instead return two target creatures from your graveyard to play.
123/143
Urza's Ultimatum 2WUR Rare
Sorcery
Choose either artifacts, creatures, lands or enchantments. Return all permanents of the chosen type you control to their owner's hands.
Then, destroy all permanents of the chosen type.
124/143
Vapor Elemental 3UR Common
Creature - Elemental
When Vapor Elemental comes into play, it deals 3 damage to target creature. When Vapor Elemental leaves play, draw a card.
3/3
125/143
Vaporize UUR Rare
Instant
Counter target spell.
Vaporize deals 2 damage to target creature or player.
126/143
Voltaic Serpent 4UR Rare
Creature - Serpent
Whenever Voltaic Serpent comes into play or leaves play, it deals 2 damage to target creature or 1 damage to target player.
2U: Return Voltaic Serpent to its owner's hand.
1R: Voltaic Serpent gains first strike until end of turn.
4/4
127/143
Withering Kavu 3GB Rare
Creature - Kavu
Trample.
4, Discard a creature card: Put target Kavu card from any graveyard into play under your control.
4/4
128/143
Yavamaya Specter UB Rare
Creature - Specter
Kicker - G
Flying
When Yavamaya Specter deals combat damage to an opponent, that player chooses and discards a card.
If you paid the kicker cost, Yavamaya Specter comes into play with 2 +1/+1 counters on it.
1/1
129/143
Yawgmoth's Underling 1WB Rare
Creature - Necromancer Legend
2WB, Sacrifice a creature: Destroy target creature. It can't be regenerated.
3/1
130/143
Allied Powerstones 4 Rare
Artifact
All spells cost you X less to play, where X is the number of basic land types among lands you control.
131/143
Extricator 4 Uncommon
Artifact
Tap: Add X to your mana pool, where X is the number of basic land types among lands you control.
132/143
Parallel Stones 3 Uncommon
Artifact
Parallel Stones comes into play tapped. When Parallel Stones comes into play, choose a mana type.
Tap: Add two mana of the chosen color to your mana pool.
133/143
Phyrexian Snare 2 Uncommon
Artifact
When Phyrexian Snare comes into play, draw a card.
Creatures can't attack unless any player pays 1 for each attacking creature.
134/143
Urza's Legacy 3 Rare
Legendary Artifact
Kicker - B, R, G, W and/or U Legends can't be the target of spells or abilities.
If you paid the B kicker cost, creatures you control get +2/-1.
If you paid the R kicker cost, creatures you control gain haste.
If you paid the G kicker cost, creatures you control gain trample.
If you paid the W kicker cost, creatures you control gain first strike.
If you paid the U kicker cost, creatures you control gain flying.
135/143
Warlike Automaton 4 Uncommon
Artifact Creature
Kicker - WB and/or GU
2R: Warlike Automaton gains first strike until end of turn.
If you paid the WB kicker cost, Warlike Automaton comes into play with two +1/+1 counters on it.
If you paid the GU kicker cost, when Warlike Automaton comes into play, draw 2 cards.
3/3
136/143
Yawgmoth's Hold 4 Rare
Artifact
Kicker - Discard 2 cards
Tap: Tap target artifact, creature or land.
If you paid the kicker cost, Yawgmoth's Hold instead has "Tap: Tap 2 target artifact creatures, and/or lands.
137/143
Benalish Lagoon Uncommon
Land
When Benalish Lagoon comes into play, choose green or blue mana.
Tap: Add one mana of the chosen color to your mana pool.
Tap, Sacrifice Benalish Lagoon: Add G, U or W to your mana pool.
138/143
Parallel Terrain Rare
Land
When Parallel Terrain comes into play, choose a mana type.
Tap: Add one mana of the chosen type to your mana pool.
Tap, Sacrifice Parallel Terrain: Add one mana of any color to your mana pool. Draw a card.
139/143
Phyrexian Cove Uncommon
Land
When Phyrexian Cove comes into play, choose blue or red mana.
Tap: Add one mana of the chosen color to your mana pool.
Tap, Sacrifice Phyrexian Cove: Add U, R or B to your mana pool.
140/143
Shivan Everglade Uncommon
Land
When Shivan Everglade comes into play, choose black or green mana.
Tap: Add one mana of the chosen color to your mana pool.
Tap, Sacrifice Shivan Everglade: Add B, G or R to your mana pool.
141/143
Tolarian Steppe Uncommon
Land
When Tolarian Steppe comes into play, choose white or black mana.
Tap: Add one mana of the chosen color to your mana pool.
Tap, Sacrifice Tolarian Steppe: Add W, B or U to your mana pool.
142/143
Yavimaya Mesa Uncommon
Land
When Yavimaya Mesa comes into play, choose red or white mana.
Tap: Add one mana of the chosen color to your mana pool.
Tap, Sacrifice Yavimaya Mesa: Add R, W or G to your mana pool.
143/143