Po łatce przyszedł czas na Software Development Kit, który ukazał się dzisiaj. Poniżej lista zmian.
SDK Launcher
- SDK Launcher Added useful URLs to the main page of the SDK Launcher.
- Added advanced MegaTexture tutorial map and media.
General
- Avoid warning prints by creating profiles using all lowercase names.
EditWorld
- Fixed grids not updating in all 2D views.
- Fixed values in the terrain and property editors sometimes not updating.
- Fixed crash when selecting grids of 64 or greater.
- Fixed middle clicking on a tab not switching to it before closing it.
- Fixed some map props not having collision.
- Fixed crash in terrain editor when switching image types.
- Fixed browsing to an invalid TGA disrupting the UI.
- Fixed "View Material File" option not loading files not in fs_basepath.
- Added a soft warning and an error when textures repeat too many times on a face.
- Enhanced the Compile Warnings window to allow easy tracking of some compile errors.
MegaGen
- Changed detail textures/masks to output to megatextures.
- Changed detail textures/masks to have the proper final name.
RenderLight
- Fixed "renderLight" path warning.
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