White Wolf
Artykuły
Scion: Hero
Scion: Hero
Exalted Second Edition
Epicki od pierwszej sesji
The Manual of Exalted Power: Lunars
Czyli zmiennie
Noty
Wilkołak: Apokalipsa
Znaki to potwierdzają:
Nawet szczenięta widzą,
Że nadszedł czas Apokalipsy.
Ludzie zniszczyli Ziemię:
Wycięli Drzewa,
Wybili Zwierzęta,
Zatruli Powietrze,
Splugawili Glebę,
Zanieczyścili Wody,
Wyzwolili Wieczny Płomień.
Żmij już powstaje,
By zaćmić księżyc,
Pożera wszystko, czego dosięgnie.
Poluje na myśliwych.
Nie ma ogrodu, do którego moglibyśmy uciec.
Nie ma gdzie się ukryć.
Koniec nadchodzi.
- Czy wreszcie ogarnie cię Szał?
Scion: Hero
- Six ready...
Dark Ages: Mage
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Victorian Age: Vampire
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Dark Ages: Vampire
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Possessed: A Player's Guide
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World of Darkness: Mafia
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Dark Ages Storytellers Companion
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Buttery Wholesomeness
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HoL: Human Occupied Landfill
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Terra Verde
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Liber des Goules: The Book of Ghouls
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Book of the Damned
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Masquerade, The
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World of Darkness: Tokyo
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World of Darkness: Hong Kong
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Mummy: The Resurrection
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Hunter: Holy War
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Hunter Storytellers Companion
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Kithbook: Redcaps
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Kithbook: Pooka
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Kithbook: Eshu
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Book of Lost Houses: The Second Coming
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War in Concordia: The Shattered Dream
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Denizens of the Dreaming
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Pour L'Amour et Liberte: The Book of Houses 2
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Fool's Luck: The Way of the Commoner
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Land of Eight Million Dreams
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Book of Lost Dreams
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Isle of the Mighty
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Changeling Book of Storyteller Secrets
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Changeling Players Kit
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Ends of Empire
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Charnel Houses of Europe: The Shoah
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Necropolis: Atlanta
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Dark Reflections: Spectres
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Buried Secrets
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Wraith Players Kit
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Wraith Storyteller's Kit
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Destiny's Price
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Blood Treachery
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Lost Paths: Ahl-I-Batin and Taftani
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Dead Magic
Civilizations rise and fall across seas of time. Along the way, each culture fosters its own mystic traditions. When mages of the present look for answers in the past, they lay bare the most terrifying - and potent - of humanity's superstitions. Such magics were forbidd...
Hidden Lore
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Chaos Factor, The
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Mage Storytellers Companion
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Mage: The Ascension, Revised Ed.
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Mage Storytellers Screen
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Ghost Towns
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Frontier Secrets
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Hengeyokai: Shapeshifters of the East
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Ananasi
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Nuwisha
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Rage Across Egypt
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Caerns: Places of Power
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Freak Legion: A Players Guide to Fomori
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Werewolf Storytellers Companion
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Werewolf: The Apocalypse, Revised Ed.
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Werewolf Storytellers Screen, 2nd Ed.
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Werewolf Storyteller's Screen
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Clanbook: Baali
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Witches and Pagans
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Vampire: The Dark Ages Book of Storyteller Secrets
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Veil of Night
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World of Darkness: Blood & Silk
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Elder's Revenge, The
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Vampire Storytellers Screen, 2nd Ed.
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Vampire Storyteller's Screen
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Giovanni Chronicles IV: Nuova Malattia
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Giovanni Chronicles III: The Sun Has Set
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Giovanni Chronicles II: Blood & Fire
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Giovanni Chronicles I: The Last Supper
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Transylvania Chronicles IV: The Dragon Ascendant
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Transylvania Chronicles III: Ill Omens
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Montreal by Night
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Time of Thin Blood
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Guide to the Camarilla
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Vampire Storytellers Handbook, Revised Ed.
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Vampire Storytellers Companion
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Nights of Prophecy
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Exalted Storyteller's Companion
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Vampire: The Masquerade, Revised Ed.
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Aberrant
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Hidden Agendas
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Axis Mundi: The Book of Spirits
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A World of Rage
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Rage Across the Amazon
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Rage Across Appalachia
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Rage Across Australia
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Rage Across the Heavens
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Dark Alliance: Vancouver
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Street Fighter Storyteller's Screen
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Crusade Lore
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Ghouls: Fatal Addiction
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Halls of the Arcanum
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Project Twilight
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Inquisition, The
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Graceful Wicked Masques - The Fair Folk
Denizens of the Wyld that surrounds Creation, the raksha continue to wage war on shaped reality. Taking on physical form, becoming the very thing they despise, the so-called Fair Folk prey on the the fringes of Creation, biding their time until the next great crusa...
Anarch Cookbook, The
To The Ecs...
Artisans Handbook
Genuine Renaissance men, the High Artisans of the Daedalean league master the Arts of Shaping, Forces and Naming. Mingling the disciplines of art, imagination and physical craftsmanship with the mystick theories of Sacred Geometry and elemental correspondence, they fashion great ...
Bitter Road, The
A mage faces many perils on the path of enlightenment. The Technocracy, Nephandi, creatures from outside our universe, and the missteps of hubris and Paradox all wait to crush an upstart mage. Even the personal choice of magic is endangered. In these perilous ...
Book of Wyld
The Weaver has tried to bind it. The Wyrm has tried to devour it. It's beset on all sides, it's back to the wall. But the Wyld isn't giving up yet. It's the fountain of all possibilities, the fount of creation. And to the Garou who try to protect it and its children from extin...
Book of the Wyrm
From the foul realm of Malfeas, hidden in the Deep Umbra, the most powerful servitors of the Wyrm hatch their plots for world destruction. The heralds of rot and decay spread into the pure realms to plunder and corrupt. Gaia dies and the Wyrm laughs.
A Storm of Destruction
The Balance has been shattered. The Wyrm wraps its coils about the world and squeezes. Before such a horror only the Garou stand uncorrupted - but for how long? The end is nigh.
Book of the Wyrm, second edition
Atrocity is its wine. It feasts on disease. It fattens itself on the corruption in the hearts of human and werewolf alike. It is as old as the stars, vaster than suns, blacker than the voids of space. It is the corruption that gnaws at the World Tree's root...
Castles and Covenants
In the Dark Fantastic age, a sorcerers home literally is his castle. From the storm-blasted halls of mighty Doissetep to the craggy reaches of Portus Cruis, from the wagons of the Lickspittle Players to the ornate majesty of the White Tower of Lang...
Changeling: the Dreaming
Changeling: the Dreaming, second edition
The gates to Arcadia, the original paradise, are closed. Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten one...
Children of the Night
Croatan Song
Three brothers: Uktena, Wendigo and Croatan. Three tribes that kept the Wyrm at bay, that kept the Pure Lands pure. Three tribes that guarded the Americas with their lives. But the Pure Lands were never truly peaceful - and ultimately, one of the three tribes...
Demon: the Fallen
Dharma Book: Devil Tigers
Ours is not the casual evil of the murderer in the alley or the butchery of men. We are those whom Heaven has mandated to bring suffering to the world. We are those who have been told to make all of creation howl with pain and fear. We are those entrusted with t...
Digital Web 2.0
Things change fast in cyberspace. Years ago, this living dimension was the playground of an elite few. However, the acceleration of the Internet, the spread of cyber-culture and the Great Crash of '97 (you mean you haven't heard of it? Where've you been?) have shaken thi...
Dirty Secrets of the Black Hand
Dragons of the East
Shinto priests. Shaolin monks. Ninja clans. Confucian sages. Hindu fakirs. Asia is a great dragon, slumbering as it awaits the turning of the age. Long have the people of Asia known magical secrets. Through the mists of shrouded legends, they have witnessed the powers...
Guide to the Sabbat
Guildbook: Pardoners and Puppeteers
Your sins cry to me from the depths of your Shadow. Yield to me, and I will grant you absolution and healing. If you resist, I will still aid you. It's just going to hurt a lot more.
Puppeteers
Hiya, bunky. Guess what? Ypu're a passenger in your own body right now, ...
Hunter Book: Wayward
Monsters are everywhere, lurking in the shadows, masqueradingas upstanding citizens or hiding in plain sight. They murder, abuse and oppress humanity. They have to be stopped, at any price. A new force emerges among hunters, a new creed neverseen before. These chosen are be...
Hunter: Storyteller Handbook
Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernat...
Hunter: Players Guide
Immortal Eyes: The Toybox
Welcome to San Francisco, site of the resurgence of fae on Earth. This city is perhaps the most important to the fae, for the Glamour is more powerful here than any place on Earth. No other city contains more freeholds and magical sites than the Shining City.
[b]The El...
Immortal Eyes: Shadows on the Hill
Welcome to Hawaii, one of the world's natural splendors. From its glittering waterfalls to its firey volcanoes and black sand beaches, Hawaii is considered to be one of the most beautiful places in the world. Hawaii has long been a haven for Kithain seeking to flee the ...
Infernalism: The Path of Screams
Ashen Knight, The
Mightiest of Dark Medieval warriors, knights on horseback have cut a swath of crusade and war across Europe. Lords of men and slayer of infidels, they attract the childer of Caine like maggots to dead flesh. Some vampires seek out knights solely as ...
Dark Ages Companion
Fear to Tread
The gates of Hell are broken and the souls of mankind are forfeit. In the boardrooms and back alleys of cities across the world, the former champions of mankind plot to enslave humanity and set the world alight. Only a handful of lost souls have the strength to rise above th...
Lord, Liege and Lackey
Kindred of the East Companion
The Kuei-jin, the fiends of Asia, have come forth from the shadows at last, claiming their place among the undead and staking their domains with blood and terror. As the Cathayans spread insidiously throughout the world, conflict and death follow. At last, the vampires...
Kinfolk: Unsung Heroes
We are your parents, your spouses, your lovers. We are your brothers, sisters, children. We know the secret war you wage and were willing to make great sacrifices for your sake. Yet were less than equals in your society only mortals, you say. But could you do without us? ...
Mage Chronicles: volume 2
Mages alter reality at their very whim, but there are secrets that not even they know, and when push comes to shove, they're as mortal as you are. That's why they need you - a normal person who knows and can do abnormal things. You and your ki...
Midnight Express
An unearthly whistle in the distant night signals the arrival of the ghpst train known only as the Midnight Express. Cobbled together from the remains of train wrecks spanning the ages, the train provides the only reliable means of safe passage through...
Mage: the Sorcerers Crusade
Witch
Screams from the skies
Wrapped in nightwind
Spectre of Ages, Vessel of Gods
Hero
Sliver of Divinity
Ascends a Path of Thorns
Faith unbroken, Miracles at hand
Heretic
Breaks chains of Ignorance
With Lamp, Blade and Daedalus wings
Striding out to challenge Night
Come Forth!
Awaken
A Renaissance dawns
The Play begins.
Midnight Siege
For half a millennium the Kindred of the Camarilla have warred with the Cainites of the Sabbat. In the modern nights, though, the sect war can no longer be hidden behind the armies of kings or the fires of the Inquisition. How then do the...
Outcasts: Players Guide to Pariahs
The Camarilla, the Garou Nation, and the Council of Nine Traditions each have their own scapegoats, the little guys who are always getting kicked around. Exiled and alone, they haunt the back roads and alleys of the World of Darkness, always looking ove...
Vampire Players Guide
Players Guide to the Sabbat
The Sabbat: a sect of diabolists and murderers whose sole purpose seems to be wanton destruction, These Night Fiends reject the ancient laws of the undead and revel in the fear and hatred they inspire, considering them tributes to their strength and courage.
[b]Th...
Road of the Beast
From the earliest nights, we Ferals have stalked our prey. Let others speak of damnation, curses from God and the need for repentance. We know the truth. We are predators. The others delude themselves with civilization, but we see clearly. In the end, they are a...
Spirit Ways, The
The secrets of the spirit world reflect every corner of reality. Show respect to the spirits and they respond to your dances and songs. Bring reverence to the spirits and you may walk in their world. No mans flawed magick compares to the spirits, archetypes o...
Storytellers Handbook to the Sabbat
One cannot know the vampires of the Sabbat. Tehy are the darkest of the dark, the vampires other vampires fear. Whether they are rabid packs of silent assassins, all undead quake at the thought of their dark ways.
Good.
But there is more to this deadly sect ...
Succubus Club, The
The pain never goes away. Immortality comes with a price, and the full sum must be paid in tears and blood - your own blood, not the blood of victims. This is a horror which cannot be escaped, but can be forgotten, if only briefly. Only in the places of dance and pound...
Swashbuckler's Handbook, The
To the Devil with the Dark Ages! This is an age of flash and flamboyance, where a swift blade and a quick wit can work wonders. Leave muddy battlefields to the crows! Mingling with courtesans and artists, philosophers and princes is far more comfortable... but no less deadly!
...
Technocracy Assembled 1
The Technocracy strives for its own brand of Ascension. In the Technocrats ideal world, order rules, creativity is outlawed and the human soul is dead. Perhaps, but its a small price to pay. The Technocracy promises purpose, health and prosperity for all. One mans heaven is a...
1000 Hells, The
All of Asia's Kuei-jin share a common experience - the agony of torture after death in one of the Thousand Hells. Beyond pain, beyond the end of existence, their very souls are flayed for their sins in the living world. Only the most powerful escape to r...
Transylvania by Night
Good evening, childer. Welcome to our old and blood-drenched soil. We have known the tread of the Hun, the Roman, the Magyar, yet we stand defiant as we always have. Now, after sunset, cries of war and horror pierce the night. As the old ways crumble and ...
Umbra: the Velvet Shadow
Long ago, the world was One. Everything lived in harmony. All creatures revered the great mother, Gaia. Then the fabric of the world was rent. Spirit was torn from matter by the claws of the Wyrm and the webs of the Weaver. From one world, two were born: the Earth a...
Valkenburg Foundation
The Garou cannot recover every cub. Those that suffer the First Change without the support of their tribe are lost. These lunatics run alone in a cruel world of madness - until the Valkenburg Foundation steps in. The characters are recruited to become the Questing Pa...
Vampire Players Guide, second edition
Werewolf Players Guide, second edition
"The humans can look at the state of the world and tell themselves that the Earth is not dying. We cannot claim such ignorance as an excuse. The spirit realms are choking; the sun fades behind a blanket of unclean air. Our mother has fallen gravely ill, and her poisone...
Werewolf: the Wild West
Blood's been spilled on these plains by the gallon.
The humans, our families, are killing each other.
Blue fights Grey. Red tussles with White-
And then there's us.
The sun burns pretty hot by day.
That's all right.
We burn even hotter do...
Wild West Companion, The
In the Savage West, everybody's got a grievance, and everybody's totin' iron - or silver - and we don't mean coins! Know who's watchin' your back 'cause we're talkin' life and death here: day-to-day life on the frontier and ways you can avoid day-to-day death the...
Bygone Bestiary, The
Break free from the shackles of humanity with a blast of dragon fire. Take flight with wings of bright feathers and leave the mundane world behind. Monsters are the products of imagination; theyre not real or are they? Dreams take shape in the hidden places of the ...
World of Darkness: Combat
World of Darkness: Gypsies
Clanbook: Toreador
Clanbook: Brujah, revised edition
The history of Clan Brujah has been one of struggle and passion since its first nights. Whether challenging the tyranny of feudalism or rallying against stagnant institutions, the Brujah take their fight into the modern nights. Whether she is a political dissenter or a co...
Clanbook: Lasombra, revised edition
The Final Nights have twisted the nobility of the Keepers clan, turning them into the aristocrats of that diabolical sect. Their legacy of shadows eclipses the light thrown by their packs ritual fires. But are the Lasombra truly the esteemed leaders of the Sword of Caine o...
Clanbook: Nosferatu, revised edition
Of all the Kindred, the Nosferatu most resemble the Beasts they hide within. But the clan is far more than a motley assembly of twisted freaks. From their first nights to their modern incarnation as informants and spies, the Sewer Rats have as many secrets of their own as t...
Wampir: Mroczne Wieki
Tradition Book: Sons of Ether
From the fringes of science and magick, the Sons of Ether carve mad magick and bizarre technology. Mixing Victorian psuedo-science with 1930s pulp fiction, these Scientific wizards dare to d...
Tradition Book: Verbena
The moon peers between the branches of the World Tree as the Verbena seek the Sacred within the Self. After centuries of persecution, the Verbena have regained a foothold on the path to Ascension. The Verbena Tradition Book draws back the curtain of myth hiding t...
Tradition Book: Virtual Adepts
This is the battle cry of the Virtual ADepts, who sculpt Ascension from raw data input, going beyond the barriers to build a reality of their own. Who are these anrchistic Technomancers, and what are they doing behind our backs?
Suck Data, Fanboy!
...
Tradition Book: Hollow Ones, revised edition
Somewhere in the limbo between Tradition and Craft, the Hollow Ones walk their own way. They don't need anyone else's acceptance, and they sure as hell don't need anyone telling them how to go about their business. Other mages dismiss them as juviniles and junkies....
Tribebook: Black Furies
- The history and culture of Black Furies.
- A "Legends of the Garou" comic book.
- Five ready-to-play character templates.
Tribebook: Bone Gnawers
- The history and culture of the Bone Gnawers
- A "Legends of the Garou" comic book
- Five ready-to-play character templates
Tribebook: Children of Gaia
Peace is the way of the Gaia. But Peace is the hardest work there is.
So why not fight an all-out war against the Wyrm? In the shadow of th Apocalypse, why not win at all costs?
Because that's what the Wyrm wants.
Because in winning we ...
Tribebook: Get of Fenris
Man and beast kindred rothers of great Thor
Wild with the blood of slaugtered Wyrm Foes
Under the north sky upon the night seas
Battle and glory they give to Gaia
Struggle with heart's might and hope at lige's end
Victory in death bound for Valhalla...
Tribebook: Glass Walkers
From: Susan "CEO" Scapelli
Re: Recent city-wide security breaches
It has come to my attention that the bruhaha with the fomori last week (Saturday, 12:05 am) was due entirely to a lack of the buildup were woefully apparent after the fact. If proper security protocols had be...
Tribebook: Red Talons
You think you are like we are, but you are not.
We are like no other. We are the Red Talons.
You try to behave like we do, but you cannot.
You try to keep pace with us, but you fall behind.
We run the long run. We are the Red Talons.
You try to match o...
Tribebook: Shadow Lords
Behold a shadow of what once was free!
Betrayed by errant children led astray,
We still revile their false nobility.
Our rivals have condemned us to their fate,
But dreams now dead to them inspir us still.
We guard our memories in cloaks of hate
While venge...
Tribebook: Silent Striders
And I reply,
"Nebt n Sheshmet is my name.
I am one of those who walk alone.
My heart has been purified by the sun
My mind has been washed in the moon
My breast burns with the flame of Ma'at.
"I have walked among the shadows of the forests
I have run across...
Tribebook: Silver Fangs
Well, I don't do that sort of thing.
Now listen up, 'cause I hate repeating myself.
Most of you seem to think we Silver Fangs are some kind of joke that's still at the head of the Garou Nation because nobody's seen fit to put us ...
Tribebook: Stargazers
Who wander in Corruption, beset by fears,
Not knowing their own selves as the Gaia-Born -
May all of them attain the Star Within!
O Gaia, compassion on these ignorant beings
Who wander in Webs, numb to life
Not knowing their own selves as the Moon...
Tribebook: Uktena
Who made the Wyrm?
How can I whisper?
What have you learned?
When came the anger?
Why does the pain?
Can we discover?
What have you gained?
Are our traditions?
When do we know?
Who serves the Mother?
How will you grow?
Which are our secrets?
Why don't we share them...
Tribebook: Wendigo
I prepare for war;
I see you enter the enemy's lair;
I see you ignore all his wards;
Like you I shall go.
I wish your invisible swiftness;
I wish the vengeance of your thunder;
I muster my pack;
I follow your flight.
Ho, you young Garou warriors,
Bear your r...
Tribebook: Black Furies, revised edition
Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia. They consistently produce some of the greatest warr...
Tribebook: Children of Gaia, revised edition
There is no peace in the World of Darkness, but the Children of Gaia would change that. From the tribe's origins in Mesopotamia to their hidden efforts in the war-torn modern world, the Children have always tried to promote healing and unity. As werewolves, they ...
Tribebook: Fianna, revised edition
They laugh louder and weep harder than any other tribe. They fight as though they've already accepted their own deaths, but do their best to live life to the fullest. They treat their foes with no mercy, and they treat their families with enduring love. T...
Tribebook: Glass Walkers, revised edition
Not all werewolves are creatures of the wild. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves. When the war erupts in the city streets, they'll be ready to fight with tooth and claw...
Tribebook: Red Talons, revised edition
There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth. These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. U...
Tribebook: Silent Striders, revised edition
Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge...
Ascension, The
Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, ...
Clanbook: Salubri
Saulot is dead destroyed by the foul Usurper. Everywhere the servants of the Tremere hound the remaining Salubri, condemning them to the pyre or the stake. And while the land cries out for a healers touch, it is only by turning to the sword that the Salubri can survive...
Geist: the Sin Eaters
Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks?
Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of dise...
Hunter: the Reckoning
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.
Nothing lasts forever.
From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness must pay their due. You are the reckoning!
Wraith: The Great War
Outside the walls of Stygia, the Fourth Great Maelstrom rages. In the skies overhead, ghostly pilots engage in dogfights against shrieking Spectres. The gates of the Necropoli slam shut. And at the heart of the empire of the dead, a traitor works to topple what ...
Wraith Players Guide
Wraith: the Oblivion, second edition
Trinity
A century-and-a-ha1f in the future, humanity ventures into space and encounters strange alien races and diverse new worlds. Even as humanity struggles to find its place in this new age, Earth is assaulted by a menace from its past - twisted, once-human creatures c...
Kithbook: Nockers
Although nocker creations are highly prized among the kingdoms of the Kithain, most changelings bear little love for these dour and foul-mouthed tinkers. So brusque is nocker personality that few take the time to get to know them. Yet, those who are willing t...
World of Darkness: Mummy
They've trod the earth for millennia, stalking their foes with unrelenting patience. From the banks of the Nile and the tombs of the dead they, have spread, until nowhere on earth remains free from their influence.
Are Not Always Myths
Now their wars flame with...
World of Darkness: Mummy, second edition
- Updated historical and cultural information for mummies - including non-Egyptian ones.
- Expanded rules for playing Mummy characters in the Underworld of Wraith.
- Freak Legion-style powers for us in building Bane Mummies
World of Darkness: Sorcerer
'All that "higher-self" stuff is crap, kid. Magic takes discipline. It takes study. Lots of folks think you can just "ascend" to some advanced state and the world will be at your fingertips.
Rubbish!'
The Key to Knowledge, Strength and Power.
'You want ...
A World of Darkness, second edition
Nobles: the Shining Host
Mage: the Ascension
The closing of a millenium is at hand.
We have been crushed in a vice,
Trapped between rigid law and black chaos.
All we have wrought with magick is forgotten.
The Technocracy,
Rational
Resolute
Ruthless
It rules the crystalline earth
And su...
Sorcerers Crusade Companion, The
With The Sorcerers Crusade Companion, explore the heights of majesty and depths of squalor across the Dark Fantastic world. Cross blades with master fencers, indulge in the whims and excesses of high culture and journey to faraway lands in an age of exploration.
...
Order of Reason
Born in a dark age, the Order of Reason stretches from the palaces of Cathay to ships bound for new and wondrous worlds. Like beacons in a storm, the Eight Conventions of Daedalus guide mankind to a higher state. But there are inany enemies in ...
Vampire: the Masquerade
"No one holds command over me.
No man, No god, No prince
What is a claim of age for ones who are immortal?
What is a claim of power for ones who defy death?
Call your damnable hunt.
We shall see who I drag screaming to hell with me."
- Gunter Dorn, Das Ungeheuer Darin
Archons & Templars
Titles among the Damned arent always primogen or prisci. Somebody has to do the dirty work. From fighting Lupines to hunting rogue Cainites, from enforcing the Traditions to leading a crusade, a few bold vampires step forward to the head of the charge. Those va...
Clanbook: Setites
"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."
I Wish You Joy o'th Worm!
Called...
Clanbook: Toreador, revised edition
More than just a simple clan of artists, the Toreador helped found the Camarilla and have extensive dealings with the mortal world. More than any other Kindred, they feel the damnation of the Embrace, as it extinguishes the flame of creativity for which they long. But...
Havens of the Damned
Almost every Kindred has a haven, and those who dont are a sorry lot indeed. From a princes sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who ma...
Book of Shadows - The Mage Players Guide
"We are the shapers of reality, the masters of the Path. We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks.
Now if we could only cooperate, we'd be in business!"
- Porthos, Drui'shi Master of the Orde...
Libellus Sanguinis 3: Wolves at the Door
Libellus Sanguinis 2: Keepers of the Word
Libellus Sanguinis 4: Thieves in the Night
Ashen Thief, The
Stolen blood, stolen coin and stolen lives, the childer of Caine know all three. Beyond the courts of princes and voivodes, vampires earn their bloody way in the city streets and bandit warrens. They stake out their own informal principalities among the growing cities ...
House of Tremere
High in the Transylvanian Alps sits Ceoris, the home of Tremere and his Usurpers. From its battlements they plot against magi and Cainites alike, send their Gargoyle slaves against the Tzimisce and increase their power nightly. One of the most secret and prote...
Werewolf: the Apocalypse
The signs are clear:
Even our pups know
That this is the age of the Apocalypse
The Homids have Corrupted the Earth
Destroyed the Trees
Slaughtered the Beasts
Choked the Air
Poisoned the Soil
Clogged the Waters
Unleashed the Eternal Fire
Now, the Wyrm rises
To eclipse the Moon
Devouring all within its grasp,
Hunting the hunters.
There is no garden to which we can flee.
There is nowhere to hide.
The end is upon us.
When will you rage?
Werewolf: the Apocalypse, second edition
The signs are clear:
Even our pups know
That this is the age of the Apocalypse
The Homids have Corrupted the Earth
Destroyed the Trees
Slaughtered the Beasts
Choked the Air
Poisoned the Soil
Clogged the Waters
Unleashed the Eternal Fire
Now, the Wyrm rises
To eclipse the Moon
Devouring all within its grasp,
Hunting the hunters.
There is no garden to which we can flee.
There is nowhere to hide.
The end is upon us.
When will you rage?
Rage: Warriors of the Apocalypse
For too long, the Wyrm has spread its influence across Mother Gaia. In pain, she cries out to her strongest children. With a howl, they answer her. From the white-hot crucibles of battle they arise, joining into packs to tear through all who would threaten their world. ...
Subsidiaries: A Guide to Pentex
We've got what you need! We make products that make your life a little easier! We can make you happy! We're the big businesses of Pentex - dedicated to bringing you, the consumer, exactly what you want! Eat our food, drink our booze, take our pills and play our games ...
Tribebook: Fianna
The secrets of songs that we sing,
The secrets of brews that we make,
The secrets of Fey we call Kin.
What are the Three Fires of the Fianna?
The fire in the head that inspires,
The fire under cauldron that brews,
The fire of moot th...
Werewolf Players Guide
Laws of the Wild
Why should dead people get all the attention when it comes to live action? The Garou have a little problem with that notion. That's why this book contains everything you need to enter the world of Werewolf: The Apocalypse in live action. Leave your dice and pencils behi...
Laws of the Wild - Changing Breeds: 1
The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the sh...
Wilkołak: podręcznik gracza
Stojąc w obliczu Apokalipsy garou muszą zmobilizować wszystkie siły, by przeciwstawić się zepsuciu i zgniliźnie. Podręcznik Gracza opisuje nowe możliwości wilkołaków: potężne dary, zadziwiające fetysze i tajemniczą sztukę Kailindo. Znajdziesz tu równie�...
World of Darkness: Midnight Circus
Jerusalem by Night
It sits at the crossroads of the world. Held by Islam, open to Christian pilgrims and longed for by the Children of Israel, Jerusalem is the magnet that draws three faiths to one place. It is here that East and West collide bloodily, where palmers from England and hashishin...
Wolves of the Sea
From out of the north they come, relics of centuries past but deadlier than anything that has ever sailed the seas. For even in the enlightened year of 1197, when true Vikings are just a bloody rumor of the past, there are still knorrs filled wit...
Autumn People, The
The world is a very inhospitable place for the fae, and now it has become a little worse. Autumn people are everywhere. They are your teacher, banker, grocer, accountant: anyone who brings dullness and tedium to the world. Once their kind was rare, but their numbers are...
Book of Chantries, The
corridors of Doissetep or the steaming jungles of Moreauvia, mages ply their trade. In custom-built Horizon Relams, these wizards build Chantries, strongholds of their might and monuments to their vanity.
Bearers of the Light Beware!
Intrigue and...
Book of Mirrors, The
Book of Madness, The
Digital Web
Between the leyboard and the mind lies the Digital Web, a Net of virtual reality spinning in an endless loop of format and creation. Fed by Quintessance and shaped by the Awakenedm this unexplored Realm of living thought forms the newest frontier in the Ascensi...
Loom of Fate
- Details about San Francisco, a city between Pattern and Wyld.
- A unique storytelling format.
- A glimpse of fate and free will in the World of Darkness.
Tradition Book: Akashic Brotherhood
Mages of the Brotherhood know that serenity and violence are aspects of all creation. Through physical, mental, and spiritual perfection, this fellowship hopes to bring Ascention to all humanity.
[b]Imperfect realities, however, require drastic solutions......
Alien Hunger
A Taste for Death
Ripped from your comfortable mortality, thrown into a pit of blood and death, you strive with every ounce of your being to hold onto the last bits of your humanity, all the while feeling the inexorbable pull of the beast within.
A mile high where t...
Blood Magic: Secrets of Thaumaturgy
Blood magic, the jealously guarded secret of Clan Tremere, has long been observed with a wary eye. Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who m...
Berlin by Night
What do the Kindred fear more than the prince of a city? When a city has two princes...and they're at war. Then, every battle takes on new meaning. Every argument has a sinister purpose. Every decision risks offending one of the mighty rulers. Every decision may be the ...
D. C. by Night
Washington D.C., a city born of the swamps, offers vampires a treasure beyond all measure: power. In this place where even mortals have might once undreamed of, the undead strive to win such influence as their peers elsewhere can but envy. Only the best try; only the most de...
Los Angeles by Night
Passionate and fiery, Los Angeles burns with an excitement found in no other city. It has become the center of fashion, art -- and the Anarch Movement. Fifty years ago, the streets ran red with Elder blood, and the anarchs claimed the city for themselves. They stood poised t...
Milwaukee by Night
Created on the site of an ancient battle, blood still flows through the streets of Milwaukee each night, Werewolves emerge from the shadows to seek out their ancient enemies - you, the Vampire. For year Anubi have protected their Kindred in the city, but thei...
Clanbook: Assamite
Clanbook: Gangrel
Clanbook: Giovanni
You've matched wits with Malkavians and done business with Ventrue. You've survived the soirees of the Nosferatu and the dungeons of the Tzimisce. Now, in this final clanbook, descend into the nightmare crypts of the incestuous Giovanni.
[b]...It's an offer...
Clanbook: Tremere
Clanbook: Tzimisce
Clanbook: Cappadocian
Clanbook: Cappadocian includes:
The history of the clan and the revelation of its demise
Details on factions within the clan and its curious mountain temple
New Merits, Flaws, and the fledgling Discipline of Necromancy
Dark Colony
Once New England led the fight for freedom. Once it thought it could set its own destiny and determine its own future. Once its leaders were its own, children of its rocky soil. Even the land's vampires once believed this. But no more.
[b]When the Damned Feast...
Hunters Hunted, The
Until now it has been the Vampire who stalked the cities, feasting at will from any they desired. Confident in their Masquerade, sure no mortal could threaten their rule, they have walked without fear. But now their nights are numbered.
[b]Eat Napa...
Constantinople by Night
- Guidelines for immersing characters in Constantinople's intrigues, and;
- Connections between Dark Ages characters and their modern counterparts.
- This is the first setting book for Vampire: The Dark Ages.
Libellus Sanguinis 1: Masters of the State
These lands are mine, childer; mine for as far as your Cainite eyes can see. Who defended them when the barbarian hordes clamored to the north? Who fought off the howling infidels to the east? Who put down countless insurrections, both of Cainite and kine contrivance? It was I...
Three Pillars
Lords and ladies, abbots and nuns, serfs and guidsman - the foundations of Dark Medieval society rests upon feudal obligation. Each denizen owes his superiors fealty and his inferiors duty. How, then, do Cainites reconcile this temporal hierarchy with their ...
Rage across New York
New York - a state of extremes. From the lush upstate forests to the teeming streets of New York City, the Gauron wage their war against the despoilers of Gaia. The Wyrm's coils slither under the Empire State, wreaking corruption upon the innocent and forgotte...
Under a Blood Red Moon
This time, the Kindred have gone too far. A Blood Hunt rages and the Garou are its targets. The Black Spiral Dancers have seized the Fanum, and they threaten the gods themselves. But the Garou are fighting back. Armies are mustered and legions march. What vampire can surviv...
Hierarchy, The
The system. The establishment. The powers that be. Management. Since its inception, the Hierarchy has fostered an image of strength and invulnerability, power and omniscience. these are the masks through which the Hierarchy looks out upon the Underworld. These ar...
Sea of Shadows, The
The Sea of Shadows is a lake of cold fire, burning through a wraith's self-delusions and setting flame to her Passions. It is a sea, not of murky, viscous water but of souls, and every drop is the pure essence of emotion. Foul Spectres lurk in its dep...
Guildbook: Artificers
In the darkest heart of Stygia, they wait for you. Do you have what it takes to place another in the flames of soulfire? Can you bring the hammer down and close you ears to the screams? Or even now, are the Legionnaires bringing you to the forges in chains? One way or another, the Artificers' Guild is waiting for you.
Guildbook: Artificers is the first in the series of Guildbooks for Wraith: The Oblivion. Revealing the secrets of the Eldest Guild, it will take you from the desolation of the Labyrinth to the silican nerves of the Information Age.
Love Beyond Death
The fiery passion of love denied form knows no bounds, and for those who choose to risk the pain of loss for the chance for a tender caress, life-in-death is endlessly bittersweet pain. In such a bleak and hopeless existence, the promise of love is one of ...
Haunts
Since the world began, certain places have been claimed by death, whispered by the Quick to be sites of terrors unimaginable. It is said that in these places the Shroud between the worlds of the Quick and the Dead grow thin, allowing ghostly forms to manifest ...
Quick & the Dead, The
Ever since the first dark discovery of its own mortality, humanity has been fascinated by the world of spirit. There are those who would know more of the afterlife. These mortal "pioneers of the spirit" come in search of the secrets of life beyond the ...
Masquerade, second edition, The
Eternity stretches before you, but it is an eternity of fear and repression. Anarch against elder, clan against clan, Kindred against Kindred - all are pawns in the never-ending Jyhad - and from within, the Beast gnaws at your very soul, threatening to devour y...
Chronicle of the Black Labyrinth
Wind from the East
From the depths of Asia comes the greatest of all empires, the Mongols of Genghis Khan! They are an unstoppable force; China, India, the Islamic lands and Christian Europe are all threatened or conquered already. With the mortal horde comes monsters of the night, bo...
Ashen Cults
We are the lords of this Long Night, leading our flocks in the ways of the blood. They gather round our altars and in our churches, they form covens and cults in our honor. They are our worshippers, our slaves and our stock. And we are their gods.
And Enter the Night
...
Half-Damned: Dhampyr
They are born with the torment of Yomi in their veins and the hatred of the living as their birthright. They are destined to be servants to those who should call them kin, and monsters to those who should embrace them. But they will not be denied the...
Changeling Players Guide
They are born with the torment of Yomi in their veins and the hatred of the living as their birthright. They are destined to be servants to those who should call them kin, and monsters to those who should embrace them. But they will not be denied the...
Encyclopaedia Vampirica
Blood Nativity
The perfect accompaniment to the Vampire storytelling game of personal horror, Blood Nativity is designed to be a troupe's first story. It starts with the player characters as normal humans. Attracted by a mysterious message, an enigmatic invitation to a private din...
Awakening: Diablerie Mexico
The players seek out a sleeping ancient vampire in Mexico to steal his blood, but find themselves on a hard road. Compared to the D&D Tomb Of Horrors module as a classic of its kind.
This adventure was reprinted in the later Diablerie, which...
Blood Bond
- expanded rules on Diablerie, the most-hated practice of the undead;
- details on including older, more powerful Vampires in a Chronicle;
- information on how the mightiest Kindred protect themselves during their long torpors, including the spirits and traps which guard their slumbers."
Book of Nod
The first vampires remember their first nights, but do not speak of them. Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabeled book of ancient lore.
These are their tales...
Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicle of Shadow reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming dread of Gehenna.
Scion: Demigod
While the Overworld War rages in the heavens between Gods and Titans, the duty of protecting the World from the legions of titanspawn falls to the Scions. The longer the struggle continues, the mightier th threats that confront the scions, who've gone from fighting simple cul...
Scion: God
Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining.
Can the addition of the Scions to the Gods’ ranks turn the tide of this epic conflict, or is t...
The Manual of Exalted Power: Lunars
The Manual of Exalted Power: Abyssals
The Manual of Exalted Power: Infernals
Exalted Storytellers Companion
Books of Sorcery Vol.2: White & Black Treatise
Books of Sorcery, Vol.4: The Roll of Glorious Divinity 1
Scroll of Heroes
Compass of Celestial Directions, Vol.5: Malfeas
The Equinox Road
To gates of glass, all too secure
Through which we see the damning sights
Of true Arcadian allure.
Our swords are stained with blood of knights,
Our garments torn by darkling frights,
Our faces stained by love and hate,
Yet we have gained these fina...
Mistridge
Waves of time crash against the mountain upon which you perch, and so do waves of blood and sweat. You belong to Mistridge, one of the greatest Covenants in the Order of Hermes, one of the greatest houses of wizardry in the world. Yea, great hardship has been suffered t...
Ars Magica 3rd edition
New York by Night
In the wake of the Sabbat's aggressive campaign along the East Coast of the United States, the sect has spread itself too thin. The clever Camarilla took advantage of the Black Hand's disorganization and reclaimed New York City as its own. But with establishe...
Guardians of the Caerns
Werewolves would give their lives to keep the sacred places of Gaia from being defiled. They draw lines of battle, readying themselves to fight, bleed and die in defense of their homes. Their conviction is absolute; they fully believe that their homes must be defended for t...
Tales from the Trails
You're on the run from the law. You've got enemies aplenty in the States, from undead bloodsuckers to nin-foot werewolves. Folks are coming after you with fire, silver bullets and magick. But that's all right, because you're just a few miles north of the border. And you...
Orpheus
What if death wasn't the end? What if you could die and return to your body, to live again? What if you could remain among the living long after your body crumbled to dust? What if science had rendered death a mere inconvenience?
The door between this world and...
Crusade of Ashes
An invisible crusade is underway, and Orpheus Group is haunted by its past. Organization members are on the run from a mysterious adversary that commands Spectres, and from mercinaries with the powers of the dead. With their old lives shattered and the authorities in pu...
Shadow Games
It came from nowhere, a spectral shard from beyond the Stormwall, where the lands of the dead are scoured by winds. They say the other side is a blistering hell of storms. Well, you're about to find out because there's a hole in the sky and the other side is leaking ...
Orphan-Grinders, The
Like a Biblical plague, Spectres rise from their hives and swarm the hereafter. It's war between ghosts and Grandmother's legions, with the living none the wiser. The Spectres are winning by their sheer crush of numbers, but new hope arises. Can the characters survive long en...
End Game
They're all gone. For a second time in memory, the world of ghosts falls silent... but that's about to change. It's time to take the fight across the Shroud, back to where it began... back to the Shadowlands. You have the means and abilities to make a difference, but beware. ...
Guildbook: Sandmen
So little dead man, have you come join our masque? Welcome to the play that never ends, the dream that dreams itself through eternity. Once upon a time, I thought Life was Art and Art was Life. Now I know better. Soon, you will too.
- Malaika Singleton, N...
Guildbook: Haunters
Hi, there. I know you're not dead yet, but we're working on it. Anyway, I was wondering if you'd thought about your career prospects once I finally get around to killing you. I was hoping you'd consider coming to work for us. No? You won't even consider it...
Guildbook: Masquers
First thing you have to realize is that you're not meat anymore. You're plasm, son, and you know what I can do with plasm? I can do anything I damn well please. I can make you look like a movie star, turn your hands to knives, or twist you into...
Innocents
Outside my window last night,
I saw things holding on to the edge of the house.
I think they were laughing. But dad just looked at me and then he hugged me, and he went upstairs to his office. And what really scares me is that I think he knows I'm right.
I think he remembers.
I think he used to see them, too.
He just doesn't know how to tell me."
Innocents is a variant on the Storytelling System, designed around younger protagonists. It is a stand-alone game. and is compatible with other World of Darkness Rule Books.
Bloody Hearts. Diablerie: Britain
The players seek out a sleeping ancient vampire under a barrow in England. The module contains new campaign material for the GM as well as the adventure.
From the Publisher "Diablerie: Britain includes: information on Justicars and the horrific punishments they inflict upon vampires who would dare commit diablerie upon their Kindred; a look at Gehenna and the role Diabolists play in its coming; and a deadly journey for power through a horrific barrow designed by one of the most evil vampires in history."
Book of the Weaver
She was born to make order of chaos, to weave patterns where there were none. She was entrusted with the duty of keeping the Names of things, and charged to keep the world whole. But she went mad. She caught the Wyrm in her web, and in her madness. Now Progres...
The Book of Legions
Scion: Ragnarök
Fimbulwinter has come. The wolf Fenrir runs free, and the serpent Jörmungandr has loosed Midgard from his coils. The twilight of the Gods has begun, and only the Scions of the Aesir can salvage some good from the conflagration to come. Will your character survive the final battl...
Scion Companion
The Scions of the Irish, Chinese and Hindu gods make their mark on the World. New Boons, Knacks and Birthrights increase the Scions’ arsenal in the war against the Titans. More allies and more enemies entry the fray, which can change ...
Immortals
What would you do to live forever? Would you bathe in the blood of innocents? Would you steal the body of a younger man or woman? Could you drive the impurities from your soul? And is eternal life worth the cost?
A Character Book for World of Darkness
A detailed examination of thre...
Vampire: The Masquerade, The Anarch (sourcebook)
As a vamp...
Vampire: The Masquerade, The Camarilla (sourcebook)
As a vamp...
Vampire: The Masquerade, 5th Edition - Quickstart
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
In a sm...
Wieści
Zwiastun Huntera
Śladami Wilka #4
Śladami Wilka #11
Śladami Wilka #15
Śladami Wilka #25
Śladami Wilka #27
» więcej
Geist Quickstart dostępne
Najbliższe plany White Wolf/CCP NA
Grafiki koncepcyjne z WoD MMO
Łącza do grafik znajdują się w rozwinięciu niniejszej wieści. » więcej
Plan wydawniczy White Wolfa do lata 2011
Pełna lista podręczników w rozszerzeniu wieści. » więcej
White Wolf: plan wydawniczy 2010/2011
Więcej szczegółów w rozwinięciu niniejszej wieści. » więcej
Halloweenowa promocja White Wolfa
Dostępna darmowa przygoda do systemu Scion: Hero
Stary Świat Mroku ma się odrodzić
Ruszyła zbiórka funduszy na wydanie Beast: The Primordial
W serwisie Kickstarter uruchomiono kampanię związaną z grą Beast: The Primordial. Skuteczne ufundowanie projektu wymaga zebrania kwoty 50 tysięcy dolarów. Niezależnie od tego, czy ukaże się edycja luksusowa (w twardej oprawie), gra będzie dostępna jako plik PDF i książka w formacie druku na żądanie (Print on Demand). Projekt zawiera także pełną w 99% treść książki (bez obrazków) dostępną w GoogleDrive.
Scion 2nd edition: kickstarter
W serwisie Kickstarter ruszyła zbiórka na wydanie drugiej edycji systemu RPG Scion. Wśród nagród dla sponsorów są między innymi wszystkie PDFy z pierwszej edycji systemu lub elektroniczne wersje nowych podręczników głównych.
Druga edycja systemu Scion ufundowana
Kickstarterowa zbiórka na ufundowanie systemu Scion 2nd Edition zakończyła się sukcesem. Przy pierwotnym celu 25 000 dolarów uzbierano finalnie ponad 334 tysiące, a planowany termin premiery to październik 2017.
Świat Mroku dla fanów
Wydawnictwo White Wolf zapowiedziało uruchomienie serwisu Storytellers Vault, który umożliwi fanom gier spod znaku Świata Mroku publikowanie autorskich, płatnych dodatków i materiałów.
» więcejWkrótce rusza przedsprzedaż nowej edycji Wampira: Maskarady
Jak informuje wydawnictwo Modiphius, w najbliższą sobotę rusza przedsprzedaż najnowszej, piątej edycji systemu Vampire: the Masquerade. Podręcznik podstawowy do nowej wersji gry do sklepów trafi we wrześniu, a osoby, które nabędą go w przedsprzedaży, otrzymają swoje egzemplarze w sierpniu.
Więcej informacji o nowej edycji Wampira: Maskarady
Na stronie wydawnictwa Modiphius ogłoszono oficjalnie nawiązanie współpracy z firmą White Wolf przy dystrybucji nadchodzącej, piątej edycji systemu Vampire the Masquerade. Na facebookowym profilu wydawnictwa White Wolf ujawniono także, że za oprawę graficzną podręczników nowej edycji gry odpowiadać będzie studio Free League Publishing, znane z takich systemów jak Mutant: Year Zero i Tales from the Loop.
Ruszyła przedsprzedaż Wampira: Maskarady
Jak informuje wydawnictwo Modiphius, ruszyła przedsprzedaż piątej edycji systemu Vampire the Masquerade. W sklepie wydawnictwa oprócz podręcznika podstawowego w wersji standardowej i limitowanej można nabyć także dodatki opisujące Camarillę i Anarchistów, ekran Narratora oraz specjalny zestaw kości.
Wilkołak: Apokalipsa w rękach fanów
Wydawnictwo White Wolf poinformowało, że od czerwca w serwisie Storytellers Vault będzie można publikować fanowskie materiały przeznaczone do wszystkich wersji Wilkołaka: Apokalipy, settingu do starego Świata Mroku opowiadającego o zmiennokształtnych.
» więcejRuszyła inicjatywa Women in Tabletop Gaming Month
Ruszyła strona inicjatywy Women in Tabletop Gaming Month na której przez cały miesiąc będą publikowane artykuły i podcasty dotyczące erpegów z kobiecej perspektywy. Partnerami akcji są między innymi wydawnictwa Chaosium i White Wolf.
Limitowana edycja Wampira dostępna w przedsprzedaży
Jak informuje wydawnictwo Modiphius, do przedsprzedaży trafiła limitowana wersja piątej edycji systemu Vampire: the Masquerade. Podręcznik dostępny jest na stronie wydawnictwa.
Dostępne fragmenty nowej edycji Wampira: Maskarady
Na stronie wydawnictwa White Wolf udostępnione fragmenty nadchodzącego podręcznika podstawowego do nowej, piątej edycji systemu Vampire: the Masquerade.
Końcówka przedsprzedaży nowej Maskarady
Jak informuje wydawnictwo Modiphius, tylko do 26 lipca potrwa przedsprzedaż nowej edycji systemu Vampire the Masquerade. Podręczniki do piątej edycji systemu można zamawiać na stronie wydawcy.
Pomocne wampiry
W serwisie Humble Bundle trwa kolejna akcja z cyklu Humble RPG Book Bundle, w której tym razem można zdobyć podręczniki do Wampira: Maskarady, jednego z najbardziej znanych systemów wydawnictwa White Wolf.
» więcejWstrzymany druk dodatków do Wampira
Jak informuje wydawnictwo White Wolf, druk suplementów Camarilla oraz Anarchs do piątej edycji systemu Vampire the Masquerade został wstrzymany. Przyczyną jest konieczność usunięcia fragmentów podręczników dotyczących wojny w Czeczenii, zarówno z papierowych jak i elektronicznych wersji podręczników. Przewidywane opóźnienie premiery dodatków powinno wynieść około trzech tygodni.
Wampir w rękach Modiphiusa
Wydawnictwo Modiphius poinformowało o podpisaniu porozumienia z firmą Paradox Interactive, na mocy którego przejmuje odpowiedzialność za koordynację i rozwój piątej edycji Wampira: Maskarady.
» więcejZapowiedź BESM 4th Edition
Na stronie internetowej wydawnictwa Dyskami Publishing zapowiedziano czwartą edycję systemu RPG Big Eyes Small Mouth (znanego także jako BESM). Ukaże się ona w 2019 roku i będzie efektem pozyskania przez Dyskami Publishing licencji od wydawnictwa White Wolf.
» więcejPoczątek prac nad piątą edycją Wilkołaka: Apokalipsy
Jak informuje serwis Geeknative, Paradox Interactive znalazło partnera, który będzie twórcą 5 edycji systemu RPG Wilkołak: Apokalipsa. Wydawcą ma być Hunters Entertainment, firma odpowiedzialna za powstanie systemu Kids on Bikes i pracująca nad erpegową adaptacją serii Modyfikowany Węgiel.
Jubileuszowa wersja Wampira: Mroczne Wieki dostępna za darmo
Tylko przez jeden dzień w serwisie DriveThruRPG można pobrać za darmo elektroniczną wersję podręcznika podstawowego do jubileuszowej edycji systemu Wampir: Mroczne Wieki.
Jubileuszowa edycja Wilkołaka: Apokalipsy dostępna za darmo
Tylko przez jeden dzień w serwisie Storytellers Vault można pobrać za darmo elektroniczną wersję podręcznika podstawowego do jubileuszowej edycji systemu Werewolf: the Apocalypse.
Jubileuszowa edycja Maga: Wstąpienie dostępna za darmo
Tylko przez jeden dzień w serwisie Storytellers Vault można pobrać za darmo elektroniczną wersję podręcznika podstawowego do jubileuszowej edycji systemu Mag: Wstąpienie.
Jubileuszowa edycja Upiora: Zapomnienie dostępna za darmo
Tylko przez jeden dzień w serwisie Storytellers Vault można pobrać za darmo elektroniczną wersję podręcznika podstawowego do jubileuszowej edycji systemu Upiór: Zapomnienie.
Sidereal Jumpstart dostępny
W sklepie internetowym DriveThruRPG dostępny jest Jumpstart dla postaci Gwiezdnych w drugiej edycji systemu Exalted. Podręcznik kosztuje 10 dolarów i liczy prawie 150 stron.
Walentynkowa promocja w Storyteller's Vault
W sklepie internetowym DriveThruRPG trwa właśnie promocja produktów z Storyteller's Vault. Przeceniono produkty do Świata Mroku i Kronik Mroku.