Sorcerer, an intense role-playing game
Dodał: nimdil
Tytuł: Sorcerer, an intense role-playing game
Linia wydawnicza: Sorcerer
Autor: Ron Edwards
Okładka: Jeff Kromer
Wydawca oryginału: Adept Press
Data wydania oryginału: 2001
Miejsce wydania oryginału: Chicago, USA
Liczba stron: 144
Oprawa: twarda
Format: b5
ISBN-10: 970917600
How far will you go to get what you want?
In this role-playing game the characters are people, not mutants or monsters or elves. However, they know how to summon, bind, and command demons. They are driven people, willing to break the most fundamental laws of reality to achieve their goals. But demons are dangerous, transgressive beings, who demand a Price for the power they lend...
Your character commands unimaginable, horrific power with a mind of its own. Can you handle it?
A complete role-playing system
Story creation. This is your instrument. Its rules are built specifically for you to create the most powerful, entertaining story possible. No wasted motion. Event resolution is based on a fast, fun, and innovative dice system, well-suited to all aspects of interaction, violent conflict, and sorcery.
Flexibility and creativity. Full guidelines permit you to customize the premise into your own, unique vision.
With over four years of succesful on-line sales, an international fan base, and established support, Sorcerer now moves permanently into book format.
You've never seen role-playing like this before.
Linia wydawnicza: Sorcerer
Autor: Ron Edwards
Okładka: Jeff Kromer
Wydawca oryginału: Adept Press
Data wydania oryginału: 2001
Miejsce wydania oryginału: Chicago, USA
Liczba stron: 144
Oprawa: twarda
Format: b5
ISBN-10: 970917600
How far will you go to get what you want?
In this role-playing game the characters are people, not mutants or monsters or elves. However, they know how to summon, bind, and command demons. They are driven people, willing to break the most fundamental laws of reality to achieve their goals. But demons are dangerous, transgressive beings, who demand a Price for the power they lend...
Your character commands unimaginable, horrific power with a mind of its own. Can you handle it?
A complete role-playing system
Story creation. This is your instrument. Its rules are built specifically for you to create the most powerful, entertaining story possible. No wasted motion. Event resolution is based on a fast, fun, and innovative dice system, well-suited to all aspects of interaction, violent conflict, and sorcery.
Flexibility and creativity. Full guidelines permit you to customize the premise into your own, unique vision.
With over four years of succesful on-line sales, an international fan base, and established support, Sorcerer now moves permanently into book format.
You've never seen role-playing like this before.