GURPS Magic Items 2
Dodał: nimdil
Tytuł: GURPS Magic Items 2
Linia wydawnicza: GURPS
Autorzy: Drew Bittner, Jack Elmy
Okładka: Romas
Ilustracje: Ruth Thompson,Eric Hotz,Ed Northcott,Jason Walton
Data wydania oryginału: 1991
Liczba stron: 128
ISBN-10: 1-55634-207-1
Numer katalogowy: SJG 6512
Shops full of arcane artifacts and enchanted objects, over 450 new items. All of the familiar magical shops from Magic Items 1, plus new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. In addition, this book introduces eight new shops, including bardic magic, adventuring items, holy magic and toys and entertainment.
Also included are: Enchantment - Expanded rules on alternate methods of enchantment, including a detailed section on enchanting holy magic items, primitive enchantment, improvised enchantment and creating runic items. Quirking - Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items - from swords that cough to cloaks that insult their wearers. Spellbooks - A detailed section on creating and using Spellbooks as tools for mages.
Requires GURPS Basic Set & GURPS Magic.
Informacje na podstawie pen-paper.net
Linia wydawnicza: GURPS
Autorzy: Drew Bittner, Jack Elmy
Okładka: Romas
Ilustracje: Ruth Thompson,Eric Hotz,Ed Northcott,Jason Walton
Data wydania oryginału: 1991
Liczba stron: 128
ISBN-10: 1-55634-207-1
Numer katalogowy: SJG 6512
Shops full of arcane artifacts and enchanted objects, over 450 new items. All of the familiar magical shops from Magic Items 1, plus new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. In addition, this book introduces eight new shops, including bardic magic, adventuring items, holy magic and toys and entertainment.
Also included are: Enchantment - Expanded rules on alternate methods of enchantment, including a detailed section on enchanting holy magic items, primitive enchantment, improvised enchantment and creating runic items. Quirking - Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items - from swords that cough to cloaks that insult their wearers. Spellbooks - A detailed section on creating and using Spellbooks as tools for mages.
Requires GURPS Basic Set & GURPS Magic.
Informacje na podstawie pen-paper.net
Tagi:
GURPS Magic Items 2 | GURPS