Fear Itself
Dodał: AdamWaskiewicz
Tytuł: Fear Itself
Linia wydawnicza: Fear Itself
Autor: Robin D. Laws
Okładka: Jerome Huguenin
Ilustracje: Jerome Huguenin, Dave Allsop
Wydawca oryginału: Pelgrane Press
Data wydania oryginału: 2009
Miejsce wydania oryginału: Anglia
Liczba stron: 90
Oprawa: Miękka
Format: A4
ISBN-13: 978-0953998142
Numer katalogowy: PELG02
Cena: 19,95$
Fear Itself plunges ordinary people into a disturbing contemporary world of madness and violence. Players take the roles of regular folks much like themselves, who are inexorably drawn into confrontation with the creatures of the Outer Black, an unearthly realm of alien menace. With or without its distinctive mythology, GMs can use it to replicate the shudders and shocks of the horror genre in both film and literature.
Fear Itself uses the GUMSHOE system. It serves as an ideal platform for one-shot games, in which, like any self-respecting horror flick, few, if any, of the protagonists are expected to survive the climax. It can also be employed to run ongoing campaigns in which the leading characters gradually discover more about the disturbing supernatural reality hiding in the shadows of the ordinary world. Over time, they grow more adept at combating them—or spiral tragically into insanity and death.
(Opis ze strony wydawcy)
Linia wydawnicza: Fear Itself
Autor: Robin D. Laws
Okładka: Jerome Huguenin
Ilustracje: Jerome Huguenin, Dave Allsop
Wydawca oryginału: Pelgrane Press
Data wydania oryginału: 2009
Miejsce wydania oryginału: Anglia
Liczba stron: 90
Oprawa: Miękka
Format: A4
ISBN-13: 978-0953998142
Numer katalogowy: PELG02
Cena: 19,95$
Fear Itself plunges ordinary people into a disturbing contemporary world of madness and violence. Players take the roles of regular folks much like themselves, who are inexorably drawn into confrontation with the creatures of the Outer Black, an unearthly realm of alien menace. With or without its distinctive mythology, GMs can use it to replicate the shudders and shocks of the horror genre in both film and literature.
Fear Itself uses the GUMSHOE system. It serves as an ideal platform for one-shot games, in which, like any self-respecting horror flick, few, if any, of the protagonists are expected to survive the climax. It can also be employed to run ongoing campaigns in which the leading characters gradually discover more about the disturbing supernatural reality hiding in the shadows of the ordinary world. Over time, they grow more adept at combating them—or spiral tragically into insanity and death.
(Opis ze strony wydawcy)