Castle Falkenstein: High Adventure in the Steam Age
Dodał: Blanche
Tytuł: Castle Falkenstein: High Adventure in the Steam Age
Linia wydawnicza: Castle Falkenstein
Autor: Michael Alyn Pondsmith
Okładka: William C. Eaken, Mark Schuman
Ilustracje: William C. Eaken
Wydawca oryginału: R. Talsorian Games
Data wydania oryginału: 1994
Miejsce wydania oryginału: Chicago
Liczba stron: 224
Oprawa: twarda
Format: a4
ISBN-10: 0-937279-44-7
Numer katalogowy: CF6002
Cena: 18.00 $
SPELLNAPPED!
WHEN COMPUTER game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress, and defeat the evil legions of a Dark Court determined to destroy him at all costs.
THEN MAYBE, just maybe, he could find a way home again...
IT'S A NOVEL. IT'S A GAME. It's both. It's Castle Falkenstein, an amazing journey into another universe just a few steps away from our own: a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of the Victorian Age. But with Castle Falkenstein the story never ends, as you too take up sabre and spell to adventure in a distant world on the other side of the mysterious Faerie Veil: a world of swashbuckling fantasy, high romance, and magickal technology. The world of Castle Falkenstein.
Linia wydawnicza: Castle Falkenstein
Autor: Michael Alyn Pondsmith
Okładka: William C. Eaken, Mark Schuman
Ilustracje: William C. Eaken
Wydawca oryginału: R. Talsorian Games
Data wydania oryginału: 1994
Miejsce wydania oryginału: Chicago
Liczba stron: 224
Oprawa: twarda
Format: a4
ISBN-10: 0-937279-44-7
Numer katalogowy: CF6002
Cena: 18.00 $
SPELLNAPPED!
WHEN COMPUTER game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress, and defeat the evil legions of a Dark Court determined to destroy him at all costs.
THEN MAYBE, just maybe, he could find a way home again...
IT'S A NOVEL. IT'S A GAME. It's both. It's Castle Falkenstein, an amazing journey into another universe just a few steps away from our own: a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of the Victorian Age. But with Castle Falkenstein the story never ends, as you too take up sabre and spell to adventure in a distant world on the other side of the mysterious Faerie Veil: a world of swashbuckling fantasy, high romance, and magickal technology. The world of Castle Falkenstein.